Norman Lear & Brent Miller Board Gamergate Series as Executive Producers

Norman Lear and Brent Miller are set to executive produce an upcoming series about the 2014 Gamergate scandal.
Mind Riot Entertainment is behind the project, which will follow the experiences of journalist, game developer and computer programmer Brianna Wu, who was one of the targets of the vicious online harassment campaign. Wu will co-write the series with Mind Riot’s head of development, J. Brad Wilke, while Lear and Miller are attached through their Act III Productions banner, according to Deadline.
Gamergate was an online harassment campaign that began in August 2014, targeting women in the video game industry, notably Wu and fellow game developer Zoë Quinn, plus feminist media critic Anita Sarkeesian. The campaign promoted sexism and anti-progressivism in video game culture and included disinformation, doxing, threats of rape, and death threats.
According to Deadline, the series will trace the origins of the controversial intimidation campaign “from the perspective of multiple, fictional people in the game industry – from executives to journalists and indie developers.”
While no studio or showrunner is attached to the series yet, Lear and Miller are on board as executive producers alongside Jonathan Keasey, Jeremy J. Dodd, and Wu. Known for producing many popular sitcoms of the 1970s, including All in the Family, Sanford & Son, and Good Times, Lear most recently produced Netflix’s animated revival of Good Times.
“Given Mr. Lear’s legacy as a glass-ceiling breaker for marginalized communities in his historic career, we chose his Act III banner for their conscientious and empathetic approach to storytelling,” said Keasey (via Deadline).
Miller, who produced Netflix’s One Day at a Time and the documentary feature Norman Lear: Just Another Version of You, added, “We couldn’t be more excited to partner with Brianna Wu and Mind Riot Entertainment in telling these stories.”
He continued: “The gaming industry has exploded over the past decade bringing in more revenue than sports and movies combined worldwide. However, the number of female engineers in the gaming industry is less than 5%. One doesn’t have to be a gamer to recognize something is off with this percentage.”